Quantum Link Remembered

Hey reader(s), None of us at videolamer (that I could get a hold of) recalls the Quantum Link service, although many of you no doubt remember its successor America On-Line with no small amount of fondness. This is a pretty darn cool article about the Quantum Link worthy of attention: https://www.tinytickle.co.uk/quantum-link/ We're not really in a state to reincarnate at the moment, but we do fondly recall the times we would write several articles a week, some of which were worth reading. We'll keep them online as long as we can. Keep on keeping on.
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Great Greed: Or, I play bad RPGs so you don’t have to

Many, many years ago I was an avid reader of Nintendo Power.  I had already developed a taste for RPGs, although they were a bit less numerous back then.  A bunch of them were bad — and often, even Nintendo Power was willing to admit that. Regardless, I would read each article about an RPG with fascination.  When it was a game I knew, I would enjoy flipping through the various artwork and reading about the tricky parts.  Otherwise, I’d quietly file it away in a hidden corner of my mind, to play later. I’m finally working my way through the last few of those games I filed away — recently Paladin’s Quest and 7th Saga, and ...
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Moving Pictures

While the details are scarce, apparently Insomniac Games did some sort of "study" that came to an interesting conclusion about graphics fidelity.  Apparently, if gamers had to choose between great visuals with a choppy framerate, or smooth framerate and simpler visuals, they would choose the former.  Not only that, but they concluded that games that adopt the  former can even gain better review scores.  They go so far as to say that some study respondents claimed that better visuals made the game more fun to play. As a result, Insomniac will no longer strive for 60 frames per second in future releases, which used to be one of their top priorities. Three thoughts come to ...
And the crap just keeps on coming...